Análisis bibliométrico sobre gamificación en la educación universitaria
Resumen
Este estudio bibliométrico, basado en 400 artículos, revela un creciente interés en la gamificación como herramienta pedagógica en la educación superior. Utilizando VOSviewer, se identificó un aumento significativo en las publicaciones y se estableció que la investigación educativa es el área dominante. Los resultados muestran una robusta red de colaboración internacional, aunque con una predominancia del inglés. A pesar de los avances, se identificaron limitaciones en la investigación cualitativa y en la diversidad lingüística. Se proponen futuras investigaciones para explorar a fondo el impacto de la gamificación en el aprendizaje y para fomentar una mayor diversidad en la producción académica.
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DOI: http://dx.doi.org/10.54988/cg.2025.1.1630
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